gsk_profiler_timer_begin (profiler, self->profile_timers.cpu_time);
#endif
+ /* Actually do the rendering */
+ if (fbo_id != 0)
+ glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
+
glViewport (0, 0, ceilf (viewport->size.width), ceilf (viewport->size.height));
gsk_gl_renderer_setup_render_mode (self);
gsk_gl_renderer_clear (self);
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0);
g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
- gsk_gl_renderer_clear (self);
-
/* Render the actual scene */
gsk_gl_renderer_do_render (renderer, root, viewport, fbo_id, 1);